{"id":6614,"date":"2019-02-22T07:20:10","date_gmt":"2019-02-22T01:50:10","guid":{"rendered":"http:\/\/www.animationkolkata.com\/blog\/?p=6614"},"modified":"2019-01-14T11:37:00","modified_gmt":"2019-01-14T06:07:00","slug":"3dimensional-head-modeling-animation","status":"publish","type":"post","link":"https:\/\/animationkolkata.com\/blog\/2019\/02\/22\/3dimensional-head-modeling-animation\/","title":{"rendered":"3Dimensional Head Modeling In Animation"},"content":{"rendered":"<p>Today in our blog we will discuss how do 3d head modeling easily .<\/p>\n<p>Creating a human figure is the most challenging job for any 3D artist ,<\/p>\n<p>Human face has been one of the ultimate goals of many 3D artists done with <a href=\"https:\/\/en.wikipedia.org\/wiki\/3D_modeling\">3d modeling<\/a>.<\/p>\n<p>To achieve the most realistic and natural looking face artist needs to work hard at every step such as collecting references, planning before head modeling, <a href=\"https:\/\/www.animationkolkata.com\/blog\/2018\/11\/12\/comprehending-significant-3d-texturing-jargon\/\">texturing<\/a> and <a href=\"https:\/\/www.animationkolkata.com\/blog\/2018\/09\/19\/discovering-features-renderman-maya\/\">rendering<\/a> etc.<\/p>\n<p>The human face with bold and incredibly subtle movements communicates the entire emotional spectrum.<\/p>\n<p>During face modeling artist focuses on the muscles of eye and mouth mainly as at these areas we focus more when we look at people\u2019s face, they will also follow the flow of skin to create wrinkles at the right place during deformation.<\/p>\n<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/Polygon\">Polygons<\/a> are used roughly to model head.<\/p>\n<p>Software like <a href=\"https:\/\/www.animationkolkata.com\/blog\/2018\/06\/29\/discovering-modifiers-autodesk-3ds-max\/\">3D Max<\/a> or <a href=\"https:\/\/animationkolkata.com\/blog\/2016\/10\/24\/autodesk-maya-animation-software\/\">Maya<\/a> are used for head modeling.<\/p>\n<p>It\u2019s good to examine a face first before starting with the software, feel the bony part such as skull and jaw, then fleshy and fatty part cheeks and the chin.<\/p>\n<p>There are many ways for Head Modeling a human face:-<\/p>\n<p><strong>Pre-Modeling:-<\/strong> Selecting a good quality reference <a href=\"https:\/\/animationkolkata.com\/blog\/2016\/12\/03\/importance-lighting-photography\/\">photograph<\/a> is the first crucial step in this process.<\/p>\n<p>With bad quality of reference photographs we may face problem in modelling process.<\/p>\n<p>Because there can be chance that our model look precisely fit in orthographic view but in perspective view it doesn\u2019t look like the person in reference.<\/p>\n<p>It is important to take the reference photograph of a person at the correct angle or else we will waste the time in adjusting the mesh to make it look right.<\/p>\n<p>We have to take care of our camera\u2019s focal length, the longer our focal length is, the more superior reference photographs we get.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-6615\" src=\"http:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/02_reference_image_match-219x300.jpg\" alt=\"Head Modeling with Animation Kolkata\" width=\"383\" height=\"525\" srcset=\"https:\/\/animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/02_reference_image_match-219x300.jpg 219w, https:\/\/animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/02_reference_image_match.jpg 466w\" sizes=\"auto, (max-width: 383px) 100vw, 383px\" \/><\/p>\n<p>The model gets thicker than our reference but we can always fix it in the perspective view.<\/p>\n<p>Before importing the reference photograph in <a href=\"http:\/\/www.peachpit.com\/articles\/article.aspx?p=2259501&amp;seqNum=2\">3D application<\/a>, we have to make sure that the image fit with each other i.e model fit with the front view and side view.<\/p>\n<p>If needed correct the reference images in <a href=\"https:\/\/www.animationkolkata.com\/blog\/2018\/05\/25\/relevance-photoshop-dont-miss\/\">Photoshop<\/a> or any image editing software.<\/p>\n<p>Next we should take care of <a href=\"https:\/\/www.animationkolkata.com\/blog\/2018\/06\/28\/realistic-lighting-3d-software\/\">lighting<\/a> so that we can avoid losing details.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-6620\" src=\"http:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/topology.jpg\" alt=\"Head Modeling with Animation Kolkata\" width=\"561\" height=\"344\" \/><\/p>\n<p><strong>Edge Planning and Topology:-<\/strong> Planning our <a href=\"https:\/\/en.wikipedia.org\/wiki\/Topology\">topology<\/a> before modeling is necessary or else we will get lost in maze of edge loops or lost control of our poly-count and end up wasting poly on unnecessary parts.<\/p>\n<p>Firstly sketch the main shape of the head then the base.<\/p>\n<p>In <a href=\"https:\/\/www.animationkolkata.com\/blog\/2018\/06\/27\/effectual-ways-3d-modeling\/\">3D modeling<\/a>, topology is one of the key elements, especially in human face and head modeling.<\/p>\n<p>A good flow of topology is one of the main key of successful \u00a0head modeling.<\/p>\n<p>Due to poor skinning and topology, the polygonal shape can turn to be bad.<\/p>\n<p>With a messed up topology, our head model cannot do a single <a href=\"http:\/\/www.animationkolkata.com\/blog\/2018\/03\/21\/best-way-facial-animation\/\">facial animation<\/a> and even if it can, the expression will look very un-natural and distorted badly or require a lot of heavy skinning\/deform <a href=\"https:\/\/www.animationkolkata.com\/blog\/2018\/06\/11\/tips-character-rigging-3d-animation\/\">rigging<\/a> work.<\/p>\n<p>During animation, the head modeling have more screen time with many close-up shots that involve complex facial expression animation like: smile, sad, anger etc all bring up different shapes and deformations stages of the face.<\/p>\n<p>A good topology helps us to create decent result with less poly count.<\/p>\n<p>A good and smart topology helps our head modeling to be able to deform well into to any realistic expression.<\/p>\n<p>To achieve a good head topology, we should go back to our anatomy book and references to look at <a href=\"https:\/\/design.tutsplus.com\/tutorials\/human-anatomy-fundamentals-basics-of-the-face--cms-20417\">human face anatomy<\/a>.<\/p>\n<p>The shape of the head, wrinkles as well as expressions that are formed by muscles, shape of skull and the muscles that create the \u2018smile lines\u2019.<\/p>\n<p>Artist should study the movement and shape of the outside skin not the muscle.<\/p>\n<p>So the topology base should be on the major wrinkles; which is formed by facial muscles.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-6617\" src=\"http:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/images-2-300x154.jpg\" alt=\"Head Modeling with Animation Kolkata\" width=\"604\" height=\"310\" srcset=\"https:\/\/animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/images-2-300x154.jpg 300w, https:\/\/animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/images-2.jpg 314w\" sizes=\"auto, (max-width: 604px) 100vw, 604px\" \/><\/p>\n<p>For head modeling start with the most identical wrinkles then building up intersected edge flows from that.<\/p>\n<p>As most of human face are about 99% similar to each other in anatomy, so the topology would not change dramatically.<\/p>\n<p><strong>Modeling Rules:- <\/strong><\/p>\n<p>Keep Poly-count low<\/p>\n<p>Utilize four sides as much as possible and use triangle when it is only needed, triangles saves us from unnecessary edge loop and faces<\/p>\n<p>Stay away from poles or using more than 4 sides.<\/p>\n<p>We may use poles in area that are less seen in the model.<\/p>\n<p>The Polygon should always be square, no long thin nor diamond shaped (but can be used in wrinkles area)<\/p>\n<p>The extreme bad case is working on topology running at 45 degree, the edge direction should not run across the <a href=\"https:\/\/en.wikipedia.org\/wiki\/Curvature\">curvature line<\/a> of surfaces.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-6618\" src=\"http:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/polygon-modeling-300x122.jpg\" alt=\"Head Modeling with Animation Kolkata\" width=\"516\" height=\"210\" srcset=\"https:\/\/animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/polygon-modeling-300x122.jpg 300w, https:\/\/animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/polygon-modeling-768x313.jpg 768w, https:\/\/animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/polygon-modeling.jpg 950w\" sizes=\"auto, (max-width: 516px) 100vw, 516px\" \/><\/p>\n<p><strong>Polygon Modeling:-<\/strong> It is the basic and straight forward modeling method.<\/p>\n<p>Start creating human face from shapes like cube, sphere or plane.<\/p>\n<p>Cover or block out the overall shape of the head first and delete some unnecessary face and edge loop to form a basic topology and then work into detail by joining more edge and face around area like eye, nose, mouth etc.<\/p>\n<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/Polygonal_modeling\">Polygon Modeling<\/a> allows us to have direct control over edges, faces and vertices.<\/p>\n<p>It requires a lot of editing work and sometimes it does not work efficiently with surfaces that need high smoothness and accuracy.<\/p>\n<p>Some artist prefers to draw curves that run along the prominent lines of the reference images and then edit these lines to form a basic head shape.<\/p>\n<p>Then extrude around the lines and start building separated parts of the face and then connect them together, continue adjusting the object until you get the form of a completed face.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-6619\" src=\"http:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/SUB-D-300x107.jpg\" alt=\"Head Modeling with Animation Kolkata\" width=\"707\" height=\"252\" srcset=\"https:\/\/animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/SUB-D-300x107.jpg 300w, https:\/\/animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/SUB-D.jpg 376w\" sizes=\"auto, (max-width: 707px) 100vw, 707px\" \/><\/p>\n<p><strong>Sub-D Modeling:-<\/strong> This is similar to <a href=\"https:\/\/www.animationkolkata.com\/blog\/2018\/05\/29\/successful-concepts-polygon-modeling\/\">Polygon Modeling<\/a>.<\/p>\n<p>After we have our basic head model, we can go into detail by sub-dividing one more level to have more vertex for editing.<\/p>\n<p>This method helps us in easy way of adjusting the overall shape of the object by editing at the lowest level of the mesh or object.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-6621\" src=\"http:\/\/www.animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/zbrush_alien1-269x300.jpg\" alt=\"Head Modeling with Animation Kolkata\" width=\"457\" height=\"510\" srcset=\"https:\/\/animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/zbrush_alien1-269x300.jpg 269w, https:\/\/animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/zbrush_alien1-768x856.jpg 768w, https:\/\/animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/zbrush_alien1-918x1024.jpg 918w, https:\/\/animationkolkata.com\/blog\/wp-content\/uploads\/2019\/01\/zbrush_alien1.jpg 1000w\" sizes=\"auto, (max-width: 457px) 100vw, 457px\" \/><\/p>\n<p><strong>Zbrush\/Mudbox Sculpting Software:-<\/strong> This Software can be used for head modeling; beginning from a zsphere or any rough head model and then continue with the details.<\/p>\n<p>After the detailing, retopology tool can be used in <a href=\"https:\/\/www.animationkolkata.com\/blog\/2018\/05\/31\/zbrush-answer-everything\/\">Zbrush<\/a> or resurface it with new topology in <a href=\"https:\/\/animationkolkata.com\/blog\/2017\/09\/15\/realistic-effect-3ds-max\/\">3ds Max<\/a> to create a lower poly count model but still keeping the similar look of high res model.<\/p>\n<p>The advantage of this method is that we can detail our head model up to millions of polygon and the job of modeling and topology is separated.<\/p>\n<p>The disadvantage of this method is that it takes a lot of time.<\/p>\n<p>Polygon Modeling method is most common among all the head modeling method.<\/p>\n<p>To create a 3 Dimensional realistic face, we need to work on successful model face from the start.<\/p>\n<p>Hope you all enjoy the ideas and to know more about head modeling you can connect with our expert team @9836321595.<\/p>\n<p>Our <a href=\"http:\/\/www.animationkolkata.com\/multimedia-graphics-3d-animation-visual-effects-gaming-vfx.php\">Click Here<\/a> to know about our courses.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today in our blog we will discuss how do 3d head modeling easily . Creating a human figure is the most challenging job for any 3D artist , Human face &hellip; <\/p>\n","protected":false},"author":1,"featured_media":6616,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[87],"tags":[20,54,91,735,211],"class_list":["post-6614","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation-industry","tag-3d-animation","tag-3d-modeling","tag-best-3d-animation-institute","tag-head-modeling","tag-learn-3d-animation"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>3Dimensional Head Modeling In Animation Brief Discussion<\/title>\n<meta name=\"description\" content=\"Creating a human figure is the most challenging job for any 3D artist , today in our blog we will discuss how to create 3d head modeling easily .\" \/>\n<meta name=\"robots\" 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